Wednesday, April 15, 2009

Mortal Kombat vs. DC Universe

here we go with the latest review MK vs. DC...









I am a big fighting game fan and have always been a fan of the Mortal Kombat series, I was excited when I heard about this one coming out as VS games tend to be some of my favorites. However it quickly become overshadowed after a luke warm reception at launch but I finally got my hands on it so in the famous words of the Joker......Here....we ......go.....
MK vs DC features two main single player modes the standard arcade option (fight through a tier of fighters) and also a story mode. The story mode is a short but decent affair, it centers around the two worlds where these characters live being merged together. The developer did a decent job of incorparating the characters into the story and it all kind of feels like it makes sense, as much sense as it can anyway.
The Kombat itself is pretty standard Mortal Kombat. I still think they should have never moved this series into 3D, it just seems to lose some of its nuance, but MK is still pretty much a button masher at heart, if you like that style you will enjoy this one for the most part. The highly touted new features Free Fall Kombat, Klose Kombat and rage mode all feel rather weak. Free fall and Klose are very similar and consist of you hitting buttons or trying to guess what button your oppent will hit to reverse it...they both work but kind of feel tacked on. Rage mode (wich is what the story centers around) allows your character to enter sort of a zen like state to deal maximum damage, this one is the best out of the three as when used properly it can make the difference between winning and losing the fight.
My biggest dissapointment came in the finishers. one of the best parts of MK has always been the over the top Fatalities, but in this one they are so toned down its almost sad in fact the DC heroes dont even have fatalities the have Brutalities where they unleash a beating but you can plainly see the oppent still alive ( I think DC was the force behind this as the wanted to keep the Heroes sacred wich i kind of understand). The toned down nature really takes the cake with one of Liu Kangs Fatalities, where he meditates and all of the sudden a MK arcade machine falls on his oppent...its funny the first time but just kind of sad after that.
While its fun to see the DC characters duking it out with each other and the MK foes, this game is mediocre at best and there for from me it gets the recomendation of.................
RENT IT

6 comments:

James said...

I always thought that mk's biggest problem was started in mk3, the "canned combos". The game felt too stiff (think tekken) and the 3d games are even worse. It's too bad they didn't licence image comics or a company willing to go into the violence. It looks like midways legacy of mediocre games is still going strong.

Chris said...

this game looked like a ton of fun, if i find it for 10 bucks, then i'll buy it.

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